27 May, 2010

A Renaissance in Roleplaying Game Theory

For the last few years that I've been active on the independent gaming forums, I've seen a lot of people complaining about GNS and the Big Model, but no-one seemed to have a decent counter-proposal.

Just lots of sniping.

But happily, it looks like there now are a few people interested in taking the patterns of thought in new directions. There's a few interesting threads over on Story Games about dungeon design, the existence of Simulationism, even a Creative Agenda Mash-Up.

There's a lot of stuff to go through and most of it isn't for the faint-of-heart, or gaming illiterate. It will take a while to translate a lot of these ideas through my vector theory, but over the next few weeks I'll be giving it a try.

In general though, it's good to see people actually thinking about this stuff again.
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