Follow up post to Day 22

I've just struck another idea regarding trait keywords and items.

The Walkabout world is filled with spiritual entities drawn from the dreams and nightmares of humanity.

That means the potential for werewolves, vampires, zombies, etc...

...and if we're going to have these creatures roaming the post apocalyptic cities and wastelands, we'll need methods to deal with them.

The simplest method for this is the traditional weaknesses; silver, wooden stakes, salt, etc...

Adding one or two ingredient keywords to certain items shouldn't add too much complication.

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