For this tutorial I've decided to shift my focus to slightly more urban environments, with some ideas for how to draw simple buildings, roadways, fields and specific plants that might be significant (such as orchard trees). The elements of this tutorial build on those from the previous post, and the further elements in later tutorials will continue to build with new ways to hatch and render, variant architectural styles, and specific types of features.
I'm hoping that this series will build up into a cartographers toolkit, where readers will be able to pick and choose a variety of techniques to develop a mapping style of their own.
This blog is a meander through my interests in and around the world of independent roleplaying. Due to spam bots I authorise people's responses to the posts here, so if your reply doesn't appear straight away, don't get frustrated. You might just need to wait a couple of days for me to log on again. If you're really passionate about your reply, send me an email and I'll make sure that your message gets through.