Despite submitting the board game "Bug Hunt" as a university assignment over a month ago, the game didn't get a proper playtest until tonight. I'm glad to see that the game works as well as I had hoped. It takes the abstractness of Zombie Dice and grounds it in a more interactive format that keeps more players interested in the proceedings of play.
With this in mind, it might be time to take the game toward the next stage of development (getting a formal playtest prototype created), or considering twists to the game (such as genre twists using goblins or other settings I've developed over the years).
Intuitive behaviour in gamers
5 days ago