Here's the working logo I'm going with for the new iteration of FUBAR.
It might not stay this way in the final product.
In fact, it probably won't stay this way for the final product, because a hard copy of the book might be the first encounter that some people have with the FUBAR system. It generally does work as a working title because this is my attempt to revive the game and make it relevant to a wider audience, but I might just run with a straight "FUBAR" title for the book.
I've generally given the book a structure, and now it sits at 80 pages, with a rough dozen pages of setting, lots more hints about how to run a game using the system, plenty of space for play examples, and lots of imagery.
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