I've got three things I really want to do for National Game Design Month this year. One is to develop a game about exploring the inner core of the Darkhive, and one relies on the completion of the judging of the #Threeforged contest... otherwise I start discussing which game of mine was the one I really wanted to get to a polished final product. I'm also thinking of putting together a playtest kit for "Bug Hunt" which may be shifted to "Scavenger Hunt" as a variant linked into the Goblin Labyrinth or the Walkabout setting.
I'll think about these over the next couple of weeks.
Intuitive behaviour in gamers
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