Other Theories

My Vector Theory isn't the only thing happening in the theoretical areas of roleplaying. I've been alerted in the last day or so to the Cubism Theory of roleplaying game design. It seems to be taking things from a completely different perspective to my own work or GNS, which is great...it allows another perspective for potential analysis.

I'm hoping that a good theoretical community can develop around roleplaying, and this might be another step towards it. It's also my hope that new designers might pick from the range of design theories available and create better games in the future.

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