The Origins of Fuzion

While I'm looking at Fuzion stuff, I found this fascinating article about how it came to be...

Fuzion RPG design

It's interesting to see how the designers took two sets of very different rules, seeing that one set performed a specific range of function well while the other performed well in a different area...then tried to create a generic toolset to cover all styles of gaming.

Reasonably successfully given the number of games that adopted their rules (both professional and amateur).

That's all for now.

Comments

TashaG said…
Be aware that the author of the article that you linked really has no feel for the Hero System. A basic grounding in Hero System rules will make many FUZION design decisions clearer. The author says so many incorrect things about Hero, I have a hard time taking the other parts of her essay seriously.

Understanding the History of the Systems that spawned FUZION and the Genres that the system first appeared will also make certain design decisions easier to understand

Basically, FUZION was originally marketed to Hero System loyalists attached to a new Champions product "Champions New Millenium", It next appeared attached to the Bubblegum Crisis RPG books, and then a Anime Mecha genre licence book who's title escapes me.

FUZION was eventually unsuccessful due to the incomplete Superpowers section of the rules for CNM and the fact that the old school Hero Gamers were less than happy with having a new ruleset shoved down their throats (esp one that wasn't complete enough to convert establish characters from the old system).

Parts of the system were designed to be switched on for some genres and off for others (ie Figured Chars, The Speed Chart, d10 vs 3d6 etc)
Vulpinoid said…
That's an interesting perspective.

Thanks for pointing it out to me.

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