Map Tutorial 17: Isometric Dungeon


There is so much potential when it comes to drawing maps. You can draw straight plans, isometric style, perspective, mixed-perspective...these can be combined with varying types of shading, hatching, colouring...and can then be applied to a huge array of subject types...ships, urban areas, landscapes, regional areas, underground complexes...and there are so many more possibilities. I can't hope to complete a fully comprehensive guide to every style of map, so the ongoing aim of these tutorials will be to produce my own version of various mapping styles, maybe provide a bit of theory that could help make maps "more realistic", and add a few ideas for any cartographers to add to their toolkit.

This tutorial adds more ideas to the earlier lessons. Not so much new stuff, but a series of ideas for combining some of the earlier techniques into a mapping style that might be a bit different to what you've already seen. (If you have already seen stuff like this, it might provide some hints on how it was accomplished.)

[You may also notice that the tutorial numbering has been dropped at this stage...that's because I'm considering compiling the tutorials into a book, where they will be organised by theme rather than by order of presentation.]

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